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The Realm Online
Developer(s) Sierra On-Line (previous), Codemasters (previous), Norseman Games (current)
Publisher(s) Sierra On-Line (previous)
Designer(s) Stephen Nichols
Platform(s) Windows
Release date(s) Template:Vgrelease
Genre(s) MMORPG
Mode(s) Multiplayer
Rating(s) N/A
Media/distribution Download
System requirements

Pentium 166, 100MB hard disk, Internet access, 32MB RAM, Windows 95, 16-bit color

The Realm Online, originally known simply as The Realm, is a second generation MORPG (multiplayer online role playing game). The Realm Online is still being played by a small number of players, and is known as one of the few MMORPGs that is still dial-up friendly and easy to play.

The Realm was launched in December 1996 for Windows PC[1] It was designed in the tradition of graphical MUDs,[2] before the popular usage of the terms "massively multiplayer" and "MMORPG".[3]

Originally published by Sierra On-Line, it was abandoned by that company because of its unfavorable comparison to Ultima Online and EverQuest.[4] It was next taken up for a short time by a company called World Opponent Network which was also owned by Sierra On-line, then Codemasters, and presently is a Norseman Games production.[5]


The Realm uses turn-based combat, which makes it different from other MUDs of its generation,[6] and is convenient for players with a bad Internet connection.[7]

It has been criticized for its unforgiving character creation: a character that hasn't been created optimally can't reach maximum potential.[8]


In 2008, the server would still reach an online population of 100-200 players.[9]


External links[]

  • Template:Official website
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