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The Realm Online
Developer(s) Sierra On-Line (previous), Codemasters (previous), Norseman Games (current)
Publisher(s) Sierra On-Line (previous)
Designer(s) Stephen Nichols
Platform(s) Windows
Release date(s) Template:Vgrelease
Genre(s) MMORPG
Mode(s) Multiplayer
Rating(s) N/A
Media/distribution Download
System requirements

Pentium 166, 100MB hard disk, Internet access, 32MB RAM, Windows 95, 16-bit color


The Realm Online, originally known simply as The Realm, is a second generation MORPG (multiplayer online role playing game). The Realm Online is still being played by a small number of players, and is known as one of the few MMORPGs that is still dial-up friendly and easy to play.

The Realm was launched in December 1996 for Windows PC[1] It was designed in the tradition of graphical MUDs,[2] before the popular usage of the terms "massively multiplayer" and "MMORPG".[3]

Originally published by Sierra On-Line, it was abandoned by that company because of its unfavorable comparison to Ultima Online and EverQuest.[4] It was next taken up for a short time by a company called World Opponent Network which was also owned by Sierra On-line, then Codemasters, and presently is a Norseman Games production.[5]

Gameplay[]

The Realm uses turn-based combat, which makes it different from other MUDs of its generation,[6] and is convenient for players with a bad Internet connection.[7]

It has been criticized for its unforgiving character creation: a character that hasn't been created optimally can't reach maximum potential.[8]

Popularity[]

In 2008, the server would still reach an online population of 100-200 players.[9]


References[]

External links[]

  • Template:Official website
Smallwikipedialogo.png This page uses content from Wikipedia. The original article was at The Realm Online.
The list of authors can be seen in the page history. As with Muds Wiki, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike License 3.0 (Unported) (CC-BY-SA).
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