Sojourn | |
---|---|
Developer(s) | Kris Kortright, Tim Devlin, John Bashaw, project community |
Engine | Sequent |
Platform(s) | Platform independent |
Release date(s) | 1992 |
Genre(s) | Dungeons & Dragons MUD |
Mode(s) | Multiplayer |
Media/distribution | Online |
System requirements
Telnet client or MUD client, project community
|
Sojourn was a MUD founded in 1993. During its lifespan, it was regarded as a leading source of innovation and content creation.[1] At its height, it was extremely popular and content-rich.[2] It was based on the Sequent derivative of the DikuMUD codebase.
Game characteristics[]
Sojourn was set in the Forgotten Realms campaign setting for the Dungeons & Dragons role-playing game.[2]
History[]
Kris Kortright, a developer from the MUD Black Knights Realm, founded Sojourn[3] in 1993, along with Tim Devlin and John Bashaw.
Brad McQuaid was an avid player of Sojourn. Seeing the commercial potential of virtual worlds in the course of his MUD career, he went on to create EverQuest.[4]
In 1996, due to creative differences between developers, Sojourn was forked into two projects, TorilMUD and Duris: Land of Bloodlust.[2]
References[]
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This page uses content from Wikipedia. The original article was at Sojourn. The list of authors can be seen in the page history. As with Muds Wiki, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike License 3.0 (Unported) (CC-BY-SA). |