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SMAUG

Developer(s)

Derek Snider

Initial release

1994-Jul-15

Stable release

1.8 / 2007-Apr-23

Written in

C

Platform

Type

MUD server

License

Proprietary

Website

http://smaug.org/

SMAUG (Simulated Medieval Adventure Multi-User Game) is a MUD engine derived from Merc and DikuMUD. SMAUG was originally a proprietary engine for Realms of Despair, launched in July 1994. The source code was first released in December 1996.  It's primary author is Derek Snider, owner of Realms of Despair, author of the DikuMUD Family Tree on usenet, and former owner of the original MUD source code repository, ftp.game.org (now defunct).

Differences from Merc[]

To be added

Features[]

To be added

Derivatives[]

Codebases that are based upon SMAUG include:

  • SmaugFUSS - A C++ platform neutral recreation of the codebase.
  • Star Wars Reality - A Star Wars-based MUD design.
  • SmaugWiz - A Windows-based Visual C++ recreation of the codebase.
  • Dragon Ball Saga - A Dragon Ball-based MUD design.

Links[]