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==Online World Timeline==
 
==Online World Timeline==
The following is a timeline of significant events for the development of virtual worlds. This has been reprinted at a few places, including [[MudCenter]] and [[Four Below Zero]]. I welcome more additions to the timeline. Check at the bottom of this for a list of sources.
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The following is a timeline of significant events for the development of virtual worlds. This has been reprinted at a few places, including [[MudCenter]]] and [[Four Below Zero]]. I welcome more additions to the timeline. Check at the bottom of this for a list of sources.
   
 
''Created, March 4th, 2000. Last updated February 20th, 2002.''
 
''Created, March 4th, 2000. Last updated February 20th, 2002.''
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: The universe is laid out like a 5-spot dice, there are home planets in the four corners (Klingon, Orion, Federation, Romulan). Each home system has 3 planets and a sun. In the center of the dice-like universe is a system of about 6 planets / suns. Also, there are two "dead planetss" halfway between each home space. 
 
: The universe is laid out like a 5-spot dice, there are home planets in the four corners (Klingon, Orion, Federation, Romulan). Each home system has 3 planets and a sun. In the center of the dice-like universe is a system of about 6 planets / suns. Also, there are two "dead planetss" halfway between each home space. 
 
: You have typical weapons (phasers, photon torpedos), long-range and short-range scans. Your ship is a 16x16 icon that looks like the real thing from startrek. You can fly or fire in any directgion, but the ship plots only in the cursor directions (d e w q a z x c) because its displayed with a limited set of loadable charsets. Everything - phasers, movement, torpedo travel - is performed in discrete real time. There is no animation, but you can take an updated snapshot any time by hitting a keypress. 
 
: You have typical weapons (phasers, photon torpedos), long-range and short-range scans. Your ship is a 16x16 icon that looks like the real thing from startrek. You can fly or fire in any directgion, but the ship plots only in the cursor directions (d e w q a z x c) because its displayed with a limited set of loadable charsets. Everything - phasers, movement, torpedo travel - is performed in discrete real time. There is no animation, but you can take an updated snapshot any time by hitting a keypress. 
: Your goal is to drop armies on every planet in the universe. When this happens, the game ends and the team is declared the winner. If you get killed, you can go straight back into the game, which will place you someplace in your home space with few enemies. You can pick up armies from your home planet, take them to another planet, bombard the planet to kill armies, then drop your armies to overtake the planet. If your homespace is taken over, you can bombard the planets and then attmpt a "coup" to reignite your home team armies. The coup can only be attempted about once per hour, and it often fails. 
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Your goal is to drop armies on every planet in the universe. When this happens, the game ends and the team is declared the winner. If you get killed, you can go straight back into the game, which will place you someplace in your home space with few enemies. You can pick up armies from your home planet, take them to another planet, bombard the planet to kill armies, then drop your armies to overtake the planet. If your homespace is taken over, you can bombard the planets and then attmpt a "coup" to reignite your home team armies. The coup can only be attempted about once per hour, and it often fails. 
 
Empire was a MIND BLOWING game. It had 3 million contact hours before 1980. Think about it. PLATO only had 1000 terminals. So, there were only something like 9M contact hours in a PLATO-year.
 
Empire was a MIND BLOWING game. It had 3 million contact hours before 1980. Think about it. PLATO only had 1000 terminals. So, there were only something like 9M contact hours in a PLATO-year.
 
*'''DND''' (Avatar) existed by now, according to Steve Gray, who was 11 at the time and writing code for PLATO. DND was apparently the command line name, and Avatar the game name.
 
*'''DND''' (Avatar) existed by now, according to Steve Gray, who was 11 at the time and writing code for PLATO. DND was apparently the command line name, and Avatar the game name.

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