Purpose of MOBs in gaming[edit | edit source]
Sometimes the combat is player initiated. In other cases, the non-player character is aggressive, and may challenge any player's character which comes to its attention.
A player engaged by an NPC is said to be "have aggro". This marks that player as the primary target of the attacking mob(s). Combat between players and mobs is called player versus monster (PvM) or in a broader sense, player versus environment (PvE), as opposed to player versus player (PvP) battles where the emphasis is on defeating an opposing player.
Monster versus monster (MvM) battles also take place in some games.
Origin[edit | edit source]
Perhaps the most commonly-held belief about the origin of the term is that it derives from mobile or mobile object.
In Dr. Bartle's words:
The term mobile was later replaced by NPC or Non-Player Character for some uses: dialog or quest givers, vendors, and trainers to name a few.
Backronyms such as "monster or beast" and "mere ordinary beast" have been developed.
Usage[edit | edit source]
MUDs (multi-user dungeons)[edit | edit source]
The term "mobile" was used by Richard Bartle in a paper describing an early MUD which was being constructed as a research project at the University of Essex. Although it originally referred to an object that could move (as opposed to one that couldn't), one reviewer of the paper misunderstood the term to be a reference to the classic children's toy or sculpture that goes by the same name - and referred to it as "an incredibly beautiful analogy to those hanging toys, which appear to move around randomly as if alive, while in fact being composed of mechanical parts and operating in accordance with fixed scientific laws". (Bartle was also suitably impressed by the analogy, and wished he'd thought of it.)
Other MUDs and MUD-like software use a variety of terms to describe these as objects, emitters, and actors.
MMORPGs[edit | edit source]
A "MOB" in an MMORPG usually refers to the generic monstrous NPCs that the player is expected to hunt and kill rather than NPCs that engage in dialog or sell items. Named mobs are distinguished by having a proper name rather than being referred to by a general type ("a goblin", "a citizen", etc.).
References[edit | edit source]
- "Designing Virtual Worlds" (2003), Richard Bartle, ISBN-10: 0131018167, ISBN-13: 978-0131018167
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