Because it uses an original [[codebase]] designed specifically to implement the [[D&D]] rules, it hasahigherlevelof simulation than [[Diku]] derivatives that tweaked an existing codebase to resemble them.
Because it uses an original [[codebase]] designed specifically to implement the [[D&D]] rules, it than [[Diku]] derivatives.
Revision as of 02:51, 5 February 2013
ForgottenMUD is a bilingual French/English MUD based on the Dungeons & Dragons 3.5 rules. It's currently in alpha testing and has a very low uptime.
Because it uses an original codebase designed specifically to implement the D&D rules, it's much closer to the rules than Diku derivatives.
ForgottenMUD has a custom MUSHclient interface that displays static pictures of the rooms. It is cosmetically similar to Nightmist. It doesn't have support for other clients.
The game is based on a planar hub with a portal opening to several worlds. On top of its unique areas, the Forgotten Realms and Dragonlance areas from d20MUD have been converted. It also has a nearly infinite wilderness grid.