AmberMUSH | |
---|---|
Developer(s) | Jennifer Smith, project community |
Engine | TinyMUSH |
Platform(s) | Platform independent |
Release date(s) | 1992 |
Genre(s) | Chronicles of Amber MUSH |
Mode(s) | Multiplayer |
System requirements
Telnet client or MUD client, Internet access
|
AmberMUSH, sometimes abbreviated Amber, was a MUSH — a kind of online text-based role-playing game — based on The Chronicles of Amber by Roger Zelazny[1][2][3] and, to some extent, the Amber Diceless Roleplaying Game.[3][4] Founded in 1992 by Jennifer "Jasra" Smith and several associates,[5] it operated until 2009, remaining online for 17 years.
In the 1990s, AmberMUSH was noted as one of the most popular examples of the MUD genre.[4]
Game characteristics[]
AmberMUSH was a heavily role-playing-focused environment with a particular emphasis on dialogue between player characters. It used the backdrop of the Amber multiverse to provide a broad variety of fictional settings.[1]
In a departure from common MUSH convention, AmberMUSH did not employ "judges" to referee the outcomes of role-played conflict between players, but placed the responsibility for determining outcomes on the players themselves.[4]
Reception[]
AmberMUSH has been critically praised, having been called a "wonderful MUSH" and it being said that, while participating in it involved significant effort, "the payoff is worthwhile".[4]
References[]
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